Attentive Dynamics Model (ADM)
This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an attentive dynamics model (ADM) that discovers controllable elements of the observations, which are often associated with the location of the character in Atari games. The ADM is trained in a self-supervised fashion to predict the actions taken by the agent. The learned contingency information is used as a part of the state representation for exploration purposes. We demonstrate that combining A2C with count-based exploration using our representation achieves impressive results on a set of notoriously challenging Atari games due to sparse rewards. For example, we report a state-of-the-art score of >6600 points on Montezuma’s Revenge without using expert demonstrations, explicit high-level information (e.g., RAM states), or supervised data. Our experiments confirm that indeed contingency-awareness is an extremely powerful concept for tackling exploration problems in reinforcement learning and opens up interesting research questions for further investigations. …
Embodied Visual Recognition
Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, we develop a new model called Embodied Mask R-CNN, for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using the House3D environment. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones; 2) in order to improve visual recognition abilities, agents can learn strategical moving paths that are different from shortest paths. …
Adversarial Label Learning
We consider the task of training classifiers without labels. We propose a weakly supervised method—adversarial label learning—that trains classifiers to perform well against an adversary that chooses labels for training data. The weak supervision constrains what labels the adversary can choose. The method therefore minimizes an upper bound of the classifier’s error rate using projected primal-dual subgradient descent. Minimizing this bound protects against bias and dependencies in the weak supervision. Experiments on three real datasets show that our method can train without labels and outperforms other approaches for weakly supervised learning. …
AssembleNet
Learning to represent videos is a very challenging task both algorithmically and computationally. Standard video CNN architectures have been designed by directly extending architectures devised for image understanding to a third dimension (using a limited number of space-time modules such as 3D convolutions) or by introducing a handcrafted two-stream design to capture both appearance and motion in videos. We interpret a video CNN as a collection of multi-stream space-time convolutional blocks connected to each other, and propose the approach of automatically finding neural architectures with better connectivity for video understanding. This is done by evolving a population of overly-connected architectures guided by connection weight learning. Architectures combining representations that abstract different input types (i.e., RGB and optical flow) at multiple temporal resolutions are searched for, allowing different types or sources of information to interact with each other. Our method, referred to as AssembleNet, outperforms prior approaches on public video datasets, in some cases by a great margin. …
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17 Thursday Mar 2022
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