Sorites Paradox google
The sorites paradox (sometimes known as the paradox of the heap) is a paradox that arises from vague predicates. A typical formulation involves a heap of sand, from which grains are individually removed. Under the assumption that removing a single grain does not turn a heap into a non-heap, the paradox is to consider what happens when the process is repeated enough times: is a single remaining grain still a heap? If not, when did it change from a heap to a non-heap? …

Diffusion Based Network Embedding google
In network embedding, random walks play a fundamental role in preserving network structures. However, random walk based embedding methods have two limitations. First, random walk methods are fragile when the sampling frequency or the number of node sequences changes. Second, in disequilibrium networks such as highly biases networks, random walk methods often perform poorly due to the lack of global network information. In order to solve the limitations, we propose in this paper a network diffusion based embedding method. To solve the first limitation, our method employs a diffusion driven process to capture both depth information and breadth information. The time dimension is also attached to node sequences that can strengthen information preserving. To solve the second limitation, our method uses the network inference technique based on cascades to capture the global network information. To verify the performance, we conduct experiments on node classification tasks using the learned representations. Results show that compared with random walk based methods, diffusion based models are more robust when samplings under each node is rare. We also conduct experiments on a highly imbalanced network. Results shows that the proposed model are more robust under the biased network structure. …

Spike Timing Dependent Plasticity (STDP) google
In this work, we propose ReStoCNet, a residual stochastic multilayer convolutional Spiking Neural Network (SNN) composed of binary kernels, to reduce the synaptic memory footprint and enhance the computational efficiency of SNNs for complex pattern recognition tasks. ReStoCNet consists of an input layer followed by stacked convolutional layers for hierarchical input feature extraction, pooling layers for dimensionality reduction, and fully-connected layer for inference. In addition, we introduce residual connections between the stacked convolutional layers to improve the hierarchical feature learning capability of deep SNNs. We propose Spike Timing Dependent Plasticity (STDP) based probabilistic learning algorithm, referred to as Hybrid-STDP (HB-STDP), incorporating Hebbian and anti-Hebbian learning mechanisms, to train the binary kernels forming ReStoCNet in a layer-wise unsupervised manner. We demonstrate the efficacy of ReStoCNet and the presented HB-STDP based unsupervised training methodology on the MNIST and CIFAR-10 datasets. We show that residual connections enable the deeper convolutional layers to self-learn useful high-level input features and mitigate the accuracy loss observed in deep SNNs devoid of residual connections. The proposed ReStoCNet offers >20x kernel memory compression compared to full-precision (32-bit) SNN while yielding high enough classification accuracy on the chosen pattern recognition tasks. …

Deep Nested Agent Framework google
Deep hierarchical reinforcement learning has gained a lot of attention in recent years due to its ability to produce state-of-the-art results in challenging environments where non-hierarchical frameworks fail to learn useful policies. However, as problem domains become more complex, deep hierarchical reinforcement learning can become inefficient, leading to longer convergence times and poor performance. We introduce the Deep Nested Agent framework, which is a variant of deep hierarchical reinforcement learning where information from the main agent is propagated to the low level $nested$ agent by incorporating this information into the nested agent’s state. We demonstrate the effectiveness and performance of the Deep Nested Agent framework by applying it to three scenarios in Minecraft with comparisons to a deep non-hierarchical single agent framework, as well as, a deep hierarchical framework. …