Competitive Analysis Competitive analysis is a method invented for analyzing online algorithms, in which the performance of an online algorithm (which must satisfy an unpredictable sequence of requests, completing each request without being able to see the future) is compared to the performance of an optimal offline algorithm that can view the sequence of requests in advance. An algorithm is competitive if its competitive ratio – the ratio between its performance and the offline algorithm’s performance – is bounded. Unlike traditional worst-case analysis, where the performance of an algorithm is measured only for ‘hard’ inputs, competitive analysis requires that an algorithm perform well both on hard and easy inputs, where ‘hard’ and ‘easy’ are defined by the performance of the optimal offline algorithm. For many algorithms, performance is dependent not only on the size of the inputs, but also on their values. One such example is the quicksort algorithm, which sorts an array of elements. Such data-dependent algorithms are analysed for average-case and worst-case data. Competitive analysis is a way of doing worst case analysis for on-line and randomized algorithms, which are typically data dependent. In competitive analysis, one imagines an ‘adversary’ that deliberately chooses difficult data, to maximize the ratio of the cost of the algorithm being studied and some optimal algorithm. Adversaries range in power from the oblivious adversary, which has no knowledge of the random choices made by the algorithm pitted against it, to the adaptive adversary that has full knowledge of how an algorithm works and its internal state at any point during its execution. Note that this distinction is only meaningful for randomized algorithms. For a deterministic algorithm, either adversary can simply compute what state that algorithm must have at any time in the future, and choose difficult data accordingly. For example, the quicksort algorithm chooses one element, called the ‘pivot’, that is, on average, not too far from the center value of the data being sorted. Quicksort then separates the data into two piles, one of which contains all elements with value less than the value of the pivot, and the other containing the rest of the elements. If quicksort chooses the pivot in some deterministic fashion (for instance, always choosing the first element in the list), then it is easy for an adversary to arrange the data beforehand so that quicksort will perform in worst-case time. If, however, quicksort chooses some random element to be the pivot, then an adversary without knowledge of what random numbers are coming up cannot arrange the data to guarantee worst-case execution time for quicksort. The classic on-line problem first analysed with competitive analysis (Sleator & Tarjan 1985) is the list update problem: Given a list of items and a sequence of requests for the various items, minimize the cost of accessing the list where the elements closer to the front of the list cost less to access. (Typically, the cost of accessing an item is equal to its position in the list.) After an access, the list may be rearranged. Most rearrangements have a cost. The Move-To-Front algorithm simply moves the requested item to the front after the access, at no cost. The Transpose algorithm swaps the accessed item with the item immediately before it, also at no cost. Classical methods of analysis showed that Transpose is optimal in certain contexts. In practice, Move-To-Front performed much better. Competitive analysis was used to show that an adversary can make Transpose perform arbitrarily badly compared to an optimal algorithm, whereas Move-To-Front can never be made to incur more than twice the cost of an optimal algorithm. In the case of online requests from a server, competitive algorithms are used to overcome uncertainties about the future. That is, the algorithm does not ‘know’ the future, while the imaginary adversary (the ‘competitor’) ‘knows’. Similarly, competitive algorithms were developed for distributed systems, where the algorithm has to react to a request arriving at one location, without ‘knowing’ what has just happened in a remote location. This setting was presented in (Awerbuch, Kutten & Peleg 1992). …

HELP Large crowdsourced datasets are widely used for training and evaluating neural models on natural language inference (NLI). Despite these efforts, neural models have a hard time capturing logical inferences, including those licensed by phrase replacements, so-called monotonicity reasoning. Since no large dataset has been developed for monotonicity reasoning, it is still unclear whether the main obstacle is the size of datasets or the model architectures themselves. To investigate this issue, we introduce a new dataset, called HELP, for handling entailments with lexical and logical phenomena. We add it to training data for the state-of-the-art neural models and evaluate them on test sets for monotonicity phenomena. The results showed that our data augmentation improved the overall accuracy. We also find that the improvement is better on monotonicity inferences with lexical replacements than on downward inferences with disjunction and modification. This suggests that some types of inferences can be improved by our data augmentation while others are immune to it. …

Multi-Task Learning Extreme Learning Machine (MTL-ELM) In multi-task learning (MTL), related tasks learn jointly to improve generalization performance. To exploit the high learning speed of extreme learning machines (ELMs), we apply the ELM framework to the MTL problem, where the output weights of ELMs for all the tasks are learned collaboratively. We first present the ELM based MTL problem in the centralized setting, which is solved by the proposed MTL-ELM (multi-task learning extreme learning machine) algorithm. Due to the fact that many data sets of different tasks are geo-distributed, decentralized machine learning is studied. We formulate the decentralized MTL problem based on ELM as majorized multi-block optimization with coupled bi-convex objective functions. To solve the problem, we propose the DMTL-ELM algorithm, which is a hybrid Jacobian and Gauss-Seidel Proximal multi-block alternating direction method of multipliers (ADMM). Further, to reduce the computation load of DMTL-ELM, DMTL-ELM with first-order approximation (FO-DMTL-ELM) is presented. Theoretical analysis shows that the convergence to the stationary point of DMTL-ELM and FO-DMTL-ELM can be guaranteed conditionally. Through simulations, we demonstrate the convergence of proposed MTL-ELM, DMTL-ELM, and FO-DMTL-ELM algorithms, and also show that they can outperform existing MTL methods. Moreover, by adjusting the dimension of hidden feature space, there exists a trade-off between communication load and learning accuracy for DMTL-ELM. …

Effective Geometry Monte Carlo In this work, we address the systematic biases and random errors stemming from finite step sizes encountered in diffusion simulations. We introduce the Effective Geometry Monte Carlo (EG-MC) simulation algorithm which modifies the geometry of the receiver. We motivate our approach in a 1D toy model and then apply our findings to a spherical absorbing receiver in a 3D unbounded environment. We show that with minimal computational cost, the impulse response of this receiver can be precisely simulated using EG-MC. Afterwards, we demonstrate the accuracy of our simulations and give tight constraints on the single free parameter in EG-MC. Finally, we comment on the range of applicability of our results. While we present the EG-MC algorithm for the specific case of molecular diffusion, we believe that analogous methods with effective geometry manipulations can be utilized to approach a variety of problems in other branches of physics such as condensed matter physics and cosmological large scale structure simulations. …