Fama French
In asset pricing and portfolio management the Fama-French three-factor model is a model designed by Eugene Fama and Kenneth French to describe stock returns.
Introduction to Fama French …
DropFilter
The past few years have witnessed the fast development of different regularization methods for deep learning models such as fully-connected deep neural networks (DNNs) and Convolutional Neural Networks (CNNs). Most of previous methods mainly consider to drop features from input data and hidden layers, such as Dropout, Cutout and DropBlocks. DropConnect select to drop connections between fully-connected layers. By randomly discard some features or connections, the above mentioned methods control the overfitting problem and improve the performance of neural networks. In this paper, we proposed two novel regularization methods, namely DropFilter and DropFilter-PLUS, for the learning of CNNs. Different from the previous methods, DropFilter and DropFilter-PLUS selects to modify the convolution filters. For DropFilter-PLUS, we find a suitable way to accelerate the learning process based on theoretical analysis. Experimental results on MNIST show that using DropFilter and DropFilter-PLUS may improve performance on image classification tasks. …
Daisee
We study adaptive importance sampling (AIS) as an online learning problem and argue for the importance of the trade-off between exploration and exploitation in this adaptation. Borrowing ideas from the bandits literature, we propose Daisee, a partition-based AIS algorithm. We further introduce a notion of regret for AIS and show that Daisee has $\mathcal{O}(\sqrt{T}(\log T)^{\frac{3}{4}})$ cumulative pseudo-regret, where $T$ is the number of iterations. We then extend Daisee to adaptively learn a hierarchical partitioning of the sample space for more efficient sampling and confirm the performance of both algorithms empirically. …
Generative Adversarial Network Game (GANG)
Generative Adversarial Networks (GAN) have become one of the most successful frameworks for unsupervised generative modeling. As GANs are difficult to train much research has focused on this. However, very little of this research has directly exploited game-theoretic techniques. We introduce Generative Adversarial Network Games (GANGs), which explicitly model a finite zero-sum game between a generator ($G$) and classifier ($C$) that use mixed strategies. The size of these games precludes exact solution methods, therefore we define resource-bounded best responses (RBBRs), and a resource-bounded Nash Equilibrium (RB-NE) as a pair of mixed strategies such that neither $G$ or $C$ can find a better RBBR. The RB-NE solution concept is richer than the notion of `local Nash equilibria’ in that it captures not only failures of escaping local optima of gradient descent, but applies to any approximate best response computations, including methods with random restarts. To validate our approach, we solve GANGs with the Parallel Nash Memory algorithm, which provably monotonically converges to an RB-NE. We compare our results to standard GAN setups, and demonstrate that our method deals well with typical GAN problems such as mode collapse, partial mode coverage and forgetting. …
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31 Sunday Jan 2021
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