Temporal Aggregation Network (TAN) google
We present Temporal Aggregation Network (TAN) which decomposes 3D convolutions into spatial and temporal aggregation blocks. By stacking spatial and temporal convolutions repeatedly, TAN forms a deep hierarchical representation for capturing spatio-temporal information in videos. Since we do not apply 3D convolutions in each layer but only apply temporal aggregation blocks once after each spatial downsampling layer in the network, we significantly reduce the model complexity. The use of dilated convolutions at different resolutions of the network helps in aggregating multi-scale spatio-temporal information efficiently. Experiments show that our model is well suited for dense multi-label action recognition, which is a challenging sub-topic of action recognition that requires predicting multiple action labels in each frame. We outperform state-of-the-art methods by 5% and 3% on the Charades and Multi-THUMOS dataset respectively. …

Explainable Security (XSec) google
The Defense Advanced Research Projects Agency (DARPA) recently launched the Explainable Artificial Intelligence (XAI) program that aims to create a suite of new AI techniques that enable end users to understand, appropriately trust, and effectively manage the emerging generation of AI systems. In this paper, inspired by DARPA’s XAI program, we propose a new paradigm in security research: Explainable Security (XSec). We discuss the “Six Ws” of XSec (Who What Where When Why and How ) and argue that XSec has unique and complex characteristics: XSec involves several different stakeholders (i.e., the system’s developers, analysts, users and attackers) and is multi-faceted by nature (as it requires reasoning about system model, threat model and properties of security, privacy and trust as well as about concrete attacks, vulnerabilities and countermeasures). We define a roadmap for XSec that identifies several possible research directions. …

M-UCB google
Multi-armed bandit (MAB) is a class of online learning problems where a learning agent aims to maximize its expected cumulative reward while repeatedly selecting to pull arms with unknown reward distributions. In this paper, we consider a scenario in which the arms’ reward distributions may change in a piecewise-stationary fashion at unknown time steps. By connecting change-detection techniques with classic UCB algorithms, we motivate and propose a learning algorithm called M-UCB, which can detect and adapt to changes, for the considered scenario. We also establish an $O(\sqrt{MKT\log T})$ regret bound for M-UCB, where $T$ is the number of time steps, $K$ is the number of arms, and $M$ is the number of stationary segments. % and $\Delta$ is the gap between the expected rewards of the optimal and best suboptimal arms. Comparison with the best available lower bound shows that M-UCB is nearly optimal in $T$ up to a logarithmic factor. We also compare M-UCB with state-of-the-art algorithms in a numerical experiment based on a public Yahoo! dataset. In this experiment, M-UCB achieves about $50 \%$ regret reduction with respect to the best performing state-of-the-art algorithm. …

Experience-Based Planning Domain (EBPD) google
Experience-based planning domains (EBPDs) have been recently proposed to improve problem solving by learning from experience. EBPDs provide important concepts for long-term learning and planning in robotics. They rely on acquiring and using task knowledge, i.e., activity schemata, for generating concrete solutions to problem instances in a class of tasks. Using Three-Valued Logic Analysis (TVLA), we extend previous work to generate a set of conditions as the scope of applicability for an activity schema. The inferred scope is a bounded representation of a set of problems of potentially unbounded size, in the form of a 3-valued logical structure, which allows an EBPD system to automatically find an applicable activity schema for solving task problems. We demonstrate the utility of our approach in a set of classes of problems in a simulated domain and a class of real world tasks in a fully physically simulated PR2 robot in Gazebo. …

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