Phased LSTM google
Recurrent Neural Networks (RNNs) have become the state-of-the-art choice for extracting patterns from temporal sequences. However, current RNN models are ill-suited to process irregularly sampled data triggered by events generated in continuous time by sensors or other neurons. Such data can occur, for example, when the input comes from novel event-driven artificial sensors that generate sparse, asynchronous streams of events or from multiple conventional sensors with different update intervals. In this work, we introduce the Phased LSTM model, which extends the LSTM unit by adding a new time gate. This gate is controlled by a parametrized oscillation with a frequency range that produces updates of the memory cell only during a small percentage of the cycle. Even with the sparse updates imposed by the oscillation, the Phased LSTM network achieves faster convergence than regular LSTMs on tasks which require learning of long sequences. The model naturally integrates inputs from sensors of arbitrary sampling rates, thereby opening new areas of investigation for processing asynchronous sensory events that carry timing information. It also greatly improves the performance of LSTMs in standard RNN applications, and does so with an order-of-magnitude fewer computes at runtime. …

Teacher-Student Curriculum Learning (TSCL) google
We propose Teacher-Student Curriculum Learning (TSCL), a framework for automatic curriculum learning, where the Student tries to learn a complex task and the Teacher automatically chooses subtasks from a given set for the Student to train on. We describe a family of Teacher algorithms that rely on the intuition that the Student should practice more those tasks on which it makes the fastest progress, i.e. where the slope of the learning curve is highest. In addition, the Teacher algorithms address the problem of forgetting by also choosing tasks where the Student’s performance is getting worse. We demonstrate that TSCL matches or surpasses the results of carefully hand-crafted curricula in two tasks: addition of decimal numbers with LSTM and navigation in Minecraft. Using our automatically generated curriculum enabled to solve a Minecraft maze that could not be solved at all when training directly on solving the maze, and the learning was an order of magnitude faster than uniform sampling of subtasks. …

Snoogle google
Embedding small devices into everyday objects like toasters and coffee mugs creates a wireless network of objects. These embedded devices can contain a description of the underlying objects, or other user defined information. In this paper, we present Snoogle, a search engine for such a network. A user can query Snoogle to find a particular mobile object, or a list of objects that fit the description. Snoogle uses information retrieval techniques to index information and process user queries, and Bloom filters to reduce communication overhead. Security and privacy protections are also engineered into Snoogle to protect sensitive information. We have implemented a prototype of Snoogle using off-the-shelf sensor motes, and conducted extensive experiments to evaluate the system performance. …